SOLVED! Grim Dawn Blacksmith Choice

SOLVED! Grim Dawn Blacksmith Choice

As the starting act of Grim Dawn, Act 1 mainly introduces players to the game so its quests don’t have significant impacts on future directions. However, those that plan to build their characters in certain ways may want to pay attention to a particular quest called “Tale of Two Blacksmiths”. Depending on the way the players complete the quest, different crafting options would become available. For optional experience, it’s a good idea to get to know outcomes of the Grim Dawn blacksmith choice in advance.

Insights Into Tale Of Two Blacksmiths

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Cannot make up your mind on the choice to make in Tale of Two Blacksmiths? In that case, you have come to the right place. This article is going to tell you how to end the quest in a way that benefits your character build.

Overview Of The Quest 

You can initiate Tale of Two Blacksmiths by interacting with Duncan, a blacksmith that hangs around Burrwitch Outskirts. The quest requires you to talk to Angrim (Duncan’s matter), collect Malleum Menhir from him and deliver it to Duncan. As you progress through Tale of Two Blacksmiths, you eventually have to side with one of the blacksmiths. The blacksmith that you choose would move to Devil’s Crossing and offer you his service (crafting).

Choosing Between The Blacksmiths: A Summary

If You Side With Duncan

The title of Duncan is Arcane Blacksmith which talks a lot about what he could do. Crafting options that Duncan provides prove useful for those that opt to play as casters in the game.

Crafting Bonuses

  • Increases Energy Regeneration by 8-16%
  • +4-12 Defensive Ability
  • +2-4% Physique

Exclusive Items

  • Adept’s Bladed Mace
  • Glyphed Archive
  • Double-Barrel Pistol
  • Occult Horn

If You Side With Angrim

Known as a Forgemaster, Angrim is the master of Duncan but his crafting options differ from that of his student. While Duncan caters to casters, Angrim usually leans toward melee as well as ranged characters.

Crafting Bonuses

  • 3-7% Pierce Resistance
  • Increases Armor by 2-4%
  • +2-4% Physique

Exclusive Items

  • Honed Longsword
  • Brutal Great Axe
  • Rotating Rifle
  • Battle Shield

Guidelines Of Tale Of Two Blacksmiths

Overall, you should be able to deduce the most suitable blacksmith to side with after grasping crafting options of the Grim Dawn blacksmith choice. Go through the steps down below to unlock the service of the chosen blacksmith. Keep in mind that these steps allow you to enlist the service of the chosen blacksmith as soon as possible. Feel free to mess around with other options a bit if you want to learn more about Duncan and Angrim.

To Side With Duncan

Duncan Part One

  • 1/ “Someone disappeared?”
  • 2/ “A blacksmith? We could use you in Devil’s Crossing”
  • 3/ “I will find Angrim”

Angrim

  • 1/ “I’m here for the Malleum Menhir”
  • 2/ “Duncan needs it to help with refugees”
  • 3/ “It is time the hammer was passed on”
  • 4/ ”I will see that his work benefits humanity”

Note: It’s possible to go with a “forceful” approach to collect Malleum Menhir but that involves killing Angrim.

Duncan Part Two

  • 1/ “I persuaded Angrim to part with it. Here you go”
  • 2/ “So will you join me in Devil’s Crossing?”
  • 3/ “See you then”

To Side With Angrim

Duncan 

  • 1/ “Someone disappeared?”
  • 2/ “A blacksmith? We could use you in Devil’s Crossing”
  • 3/ “I will find Angrim”

Angrim

  • 1/ “I’m here for the Malleum Menhir”
  • 2/ “Duncan needs it to help with refugees”
  • 3/ “I have a group in Devil’s Crossing. You could join us”
  • 4/ ”I’ll see you in Devil’s Crossing”

Blacksmiths In Grim Dawn: Compilation 

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Generally speaking, the service of Angrim and Duncan is valuable early in the game but over time, players would gain access to more blacksmiths. If you wish to take a glance at all the blacksmiths of Grim Dawn and their crafting service, check out the list down below.

Legion 

Valdrick – Legion Smith (Homestead) 

Crafting Bonuses

  • 2-4% Aether Resistance
  • 2-4% Chaos Resistance
  • +38-80 Health

Additional Abilities: Dynamite

And Hallena – Legion Smith (Fort Ikon)

Crafting Bonuses

  • 2-4% Aether Resistance
  • 2-4% Chaos Resistance
  • +38-80 Health

Additional Abilities: Dynamite

Necropolis And Crucible 

Horrus – Cursed Smith (Gates Of Necropolis)

Crafting Bonuses

  • Increases Energy Regeneration by 8-16%
  • 3-7% Bleeding Resistance
  • 3-5% Vitality Resistance

Additional Abilities: Exchange crafting materials

Garrius – Cursed Smith (Crucible)

Crafting Bonuses

  • Increases Energy Regeneration by 8-16%
  • 3-7% Bleeding Resistance
  • 3-5% Vitality Resistance

Additional Abilities: N/A

Ashes Of Malmouth

Gaius Ember – Burning Smith (Malmouth Outskirts)

Crafting Bonuses

  • 2-4% Poison & Acid Resistance
  • Increases Energy Regeneration by 8-16%
  • +1-3% Crit Damage

Additional Abilities: Dynamite and exchange crafting materials

Kaylon – Forgemaster (Steelcap District)

Crafting Bonuses

  • 2-6% Reduced Stun Duration
  • 2-6% Reduced Freeze Duration
  • +2 to +6% Shield Damage Blocked

Additional Abilities: Exchange crafting materials

Forgotten Gods

Ignus – Bewitched Smith (Conclave Of The Three)

Crafting Bonuses

  • +8-12% to All Retaliation Damage
  • +38-80 Health
  • Healing Effects increased by 2% – 4%

Additional Abilities: Dynamite

Egellon – Forgotten Smith (Shrine Of Azaleon)

Crafting Bonuses

  • +4-12% Slow Resistance
  • +1-3% Movement Speed
  • +2-6% Reflected Damage Reduction

Additional Abilities: Dynamite and exchange crafting materials

Celestial

Etram Fald – Celestial Smith (Tyrant’s Hold)

Crafting Bonuses

  • Increases Health Regeneration by 5-11%
  • +4-12 Defensive Ability
  • +4-12 Offensive Ability

Additional Abilities: Craft random Legendary items

Bella Fald – Celestial Forge (Tomb of Herald Mathis)

Crafting Bonuses

  • Increases Health Regeneration by 5-11%
  • +4-12 Defensive Ability
  • +4-12 Offensive Ability

Additional Abilities: Craft random Legendary items

Algosia Fald – Celestial Forge (Tomb of Nephos)

Crafting Bonuses

  • Increases Health Regeneration by 5-11%
  • +4-12 Defensive Ability
  • +4-12 Offensive Ability

Additional Abilities: Craft random Legendary items

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Which Blacksmith Should I Choose For Ultimate?

While Angrim works well on Normal and Duncan is a solid choice on Elite, you could choose whatever you like on Ultimate. It all depends on the playstyle so take your character build into account and decide accordingly.

Can I Side With Both Angrim And Duncan?

In the beginning, you could only side with one blacksmith in Tale of Two Blacksmith. Nonetheless, when you reach Elite, you may side with another blacksmith which lets you gain access to Angrim and Duncan at the same time.

Is It Hard To Kill Angrim?

If you elect to collect Malleum Menhir by force, Angrim is going to become hostile when the dialogue concludes. He won’t put up much of a fight though so you should have no trouble killing him.

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