In Fallout 4, a huge collection of weapons as well as mods for them exist. Thus, people can pick up whatever weapons they like and then add mods to improve their capabilities in combat. Usually, as Fallout 4 players build their ultimate loadout, many want to swap mods in and out to experiment. However, the scarcity of instructions about Fallout 4 removing weapon mods causes a lot of trouble for new players.
How To Remove Weapon Mods
In layman’s terms, there is no way to directly remove a mod in the game. Therefore, once it comes to Fallout 4 removing weapon mods, players have to go the long way.
Here is an example: Let’s say you come across a rifle you don’t need but its scope is good and you want to put that on your rifle. Nonetheless, you cannot simply take the scope out. Instead, you have to craft a new scope and replace it with the sope on the rifle. Afterwards, the scope that you desire will appear in the inventory and you could put it on your rifle.
Weapon Mods In Fallout 4: Compilation
For your information, quite a few perks affect weapon mods in the game. The Gun Nut perk enables players to build quality mods for normal guns. The next perk, Science, grants the ability to improve the mods for energy weapons and upgrade the accessories for bullet-based guns. Additionally, if you increase the Blacksmith, then melee weapons will get superior modifications.
On the other hand, there are also various perks that mods can bring to the weapons. If your gun is equipped with an automatic receiver, it should receive bonuses from the Commando perk. Furthermore, non-automatic receivers combined with pistol grips will benefit from the Gunslinger perk. Last but not least, combinations of non-automatic receivers and stock mods should gain the bonuses from the Rifleman perk.
Overall, attacking via Vault-Tec Assisted Targeting System (V.A.T.S) consumes Action Points (AP). For the modded weapons, the cost of AP is calculated based on three main numbers: base AP cost, AP multiplier and effect of a mod on AP. Everything follows the same formula: weapon base AP cost + (weapon AP multiplier x mod AP effect).
Different weapons have different base AP costs, for example, a 10mm bare receiver consumes 21 AP/shot, thus leading to a base value of 21. Aside from that, the AP multiplier varies between weapons as well and it determines how the mod changes the weapon’s AP cost. Combat shotguns have a 1.75 AP multiplier while that number of laser guns is only 1.25 which means mods of the former will affect the AP cost more.
The final value is the AP effect of mods which indicates the impact of the modification on the weapon’s AP cost. Even though there are common patterns to estimate the impact, expect inconsistencies here and there. The reflex sight has a -3 effect on all guns but the long barrel’s impact is +1 and +4 on pistols and hunting rifles respectively.
How do I attach weapon mods in Fallout 4?
In Fallout 4, there are more than 700 mods that players could install into weapons such as receiver, barrel, grip, scope, magazine, etc. The game features different versions of mods as well as they have unique attributes. To attach mods, you must have them in your inventory and visit the weapon workbench to put them on weapons. Usually, if you understand the fundamentals of Fallout 4 removing weapon mods, you should have an easy time concentrating the best mods on your weapons.
Are there swords in Fallout 4?
Yes, the game gives you many swords to choose from. However, it is strongly recommended that you keep an eye out for Chinese Officer Sword.
Which gun is the best in Fallout 4?
The Overseer’s Guardian is by all accounts the best gun in Fallout 4. If you want to get your hands on that gun, head to the southeast of Oberland Station or northwest of Diamond City.
Which pistol is the best in Fallout 4?
Regarding the pistol, the Deliverer is held in high esteem by many players. Besides that, Kellog’s Pistol, Western Revolver and so on give a good account of themselves too.
Is it possible to dual wield in Fallout 4?
Yes, it is. Bethesda even allows players to mix between ranged and melee weapons, but there are still some logical restrictions so that certain playstyles will not affect the overall gameplay.
Which armour set should I go for in Fallout 4?
The first and maybe the most powerful armour set is the Marine. If you cannot obtain the Marine Armor, then Disciples Metal Armour, Synth Armor and so much more are also worth trying.
What are the best weapons in the world of Fallout 4?
The Nuka-Nuke Launcher is unarguably the most powerful weapon and it can be found in Nuka World. In the second place, the Problem Solver is also a powerful weapon. Next up is the Splattercannon and Admiral’s Friend. There are so much more good weapons and it is wise to pick one which is suitable for you.
Facts Of Fallout 4
- You always get a small amount of EXP whenever you build a new mod.
- If you store mods in the workshop, you can access them at every other settlement connected by a supply line.
- Containers also act as storage for weapon mods.
- Disassembled weapon mods always weigh 0.5.
- If you purchase mods from the merchant, you can reuse them as many times as you want.
- Whenever you create weapon mods, Codsworth and Paladin Danse will love it while Preston Garvey only likes it.
- In case you don’t know, as the rank of weapon mods increases, their impact on weapons rises. Ranks of weapon mods include, in descending order, Exceptional – Superior – Better – Improved – (Standard) – Worse – Reduced – Inferior – Poor.
- If you like to be up close and personal, the Nuka-World DLC is for you. That DLC introduces rockets, weighted and heating coil mods for melee weapons.
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